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Release Notes Render • Added native support for more render engines: VRayRT, Maxwell, Arion, Octane and Thea Render. • Forest Color and other tint modes are not supported on the new engines. • Be sure your render software is upgraded to the latest version. • Support for these engines is experimental, please report any problem that you find. Library Browser • Added 3D models of grass, flowers and stones.
• Added Ready-to-use Presets. Some of them include two versions: detail (for small areas), and large (using clumps, optimized for large areas). • Added support for models organized in separate meshes or groups. Forest attach all elements in a single mesh when importing. • Commonly used options have been moved to the main window: Material handling, Merge/XRef, etc. • Added render engine selector for libraries that support multiple materials.
• Classic 2D Library is not installed by default. It is available from the installer as “Legacy Library”. Geometry List • Support for groups in Custom Objects. • This mode is useful to scatter groups of plants, preserving their composition. For example, sets of flowers or grass. • It works nicely used together Distribution->Diversity->Clusters.
• Elements of a group are handled as individual items once scattered, both for checking and surface placement. This also has a great impact on the number of items generated, be care when scattering groups with many objects. • Don’t use groups for objects that must be handled an unique object (for example a tree). In this case, use a single mesh as before. • Groups must be assigned using the name selector. Max doesn’t support “pick” groups from the scene. • Added compatibility with Plants.
![Free Free](https://1.bp.blogspot.com/-zVFQSkIDFXk/Vwt3ioW6LrI/AAAAAAABhEg/AZU54alUifYUO0oDOfFC86QUFzNLelNJQ/s1600/Forest+Pack+5+for+3ds+Max+2.jpg)
• Added multi-select support. Now it is possible to edit or delete multiple items at once.
• Added lock aspect ratio button to Geometry->Width/Height. • Geometry->Material is not longer a required parameter. If not defined, the material of the Custom Object is used. • Forest automaterials are generated using random names, to avoid duplicates. Question papers for std 10. • Optimize Material works on the custom object material if Geometry List->Material is not defined.